--- source: Book of Blades --- [[assets/f1762f5711e4c9fe3f884dccc2751627_MD5.jpg|Open: image-11.png]] ![[assets/f1762f5711e4c9fe3f884dccc2751627_MD5.jpg|Septimius Ferdian H.|280x196]] The core of the rogue lies in its mobility, and the Thief-Acrobat takes that mobility to its mortal limits and beyond. Through training that could vary from circus performance to freerunning through city streets, you’ve keenly trained not just your body, but your environmental awareness to find and navigate impossible paths. Running works in more directions that way, though. You can also run circles around enemies in a fight and leave a nasty wake. ||**Thief-Acrobat Progression**| |---|---| |**Rogue Level**|**Features**| |3rd|Ever-Ready, Nimble Strider| |7th|Momentum Mastery| |11th|Touching the Wind| |15th|Airdancer| # Ever-Ready  _3rd-Level Thief-Acrobat Feature_  You gain proficiency with improvised weapons. Your damage die with an improvised weapon is always at least a d6, and you can use your **DEX** modifier for attack and damage rolls. You gain proficiency with improvised weapons. Your damage die with an improvised weapon is always at least a d6, and you can use your **DEX** modifier for attack and damage rolls. You gain proficiency with improvised weapons. Your damage die with an improvised weapon is always at least a d6, and you can use your **DEX** modifier for attack and damage rolls.  Your attacks with improvised weapons qualify for your Sneak Attack. In fact, the first time you attack a creature with an improvised weapon in combat, you do not need to meet any other conditions to deal Sneak Attack damage. Creatures who witness this attack are immune to this effect for the next 24 hours. # Nimble Strider  _3rd-Level Thief-Acrobat Feature_  Your walking speed increases by 10 feet, and you gain a climbing speed equal to your walking speed. You can also use your **DEX** in place of **STR** for Athletics ability checks and for determining jumping distances. # Momentum Mastery  _7th-Level Thief-Acrobat Feature_  When you move at least 20 feet toward a target, you don’t need advantage on the attack roll to use your Sneak Attack against it and you deal an additional d6 of damage on a hit. In addition, when you use your Uncanny Dodge feature, you can also push or pull a Large or smaller size attacker up to 10 feet. If you do, you can also move up to 10 feet in the same direction. # Touching the Wind  _11th-Level Thief-Acrobat Feature_  If you use Uncanny Dodge in response to a melee attack or fail a save that qualifies for your Evasion feature, you can choose to take no damage or secondary effects. Once you do so, you cannot use this feature again until you complete a long rest. # Airdancer _15th-Level Thief-Acrobat Feature_  Your high-flying acrobatics defy mortal limits. You gain a flying speed equal to your walking speed, which begins at the start of your turn and ends at the end of your turn. You can land on any surface that can hold at least 5 pounds of weight, so long as you move again before the end of your next turn. If you don’t move from a space that couldn’t normally hold you, the foothold gives way and you fall immediately.