--- source: "[[ToV - Players Guide.pdf]]" --- ![[assets/edae24134c07260b70569bb0c9bbbcf7_MD5.jpg|439x303]] You spent most of your life as no one of consequence. Years of hard work gave you an unshakeable resolve, but your past is no mystery and affords you no grand understanding of the world. Perhaps you were the blacksmith’s child who preferred to wear the armor, a shepherd who watched her flock devoured by ogres, or an elderly dwarf miner who wanted to see the world before the end. Wherever you come from, whoever you were, even a perilous future seems better than the doldrums of your past. # Skill Proficiencies Choose two from Athletics, Acrobatics, Investigation, or Medicine. # Additional Proficiencies Gain proficiency with vehicles (land) and one of the following: a martial weapon, a musical instrument, a tool, or one type of armor. # Equipment A backpack, a bedroll, a warm blanket woven by a friend or family member, three candles, a set of common clothes, and a pouch containing 20 sp. # Talent You spent your life working to put food on the table and squeeze out a better living than those who came before you. Choose a talent from this list to represent your experience: Comrade, Hand to Hand, or Physical Fortitude. # Adventuring Motivation Most commoners accept their lot in life, despite the tedium. W hen you begin your adventures, determine why your character took the opportunity to—happily or regrettably— leave their fellows behind for a life of uncertainty. | **d8** | **Adventuring Motivation** | | ------ | -------------------------------------------------------------------------------------------------- | | 1 | Adventuring gives me thrills I never experienced back home. | | 2 | Adventuring supplies coin that will secure a better future—if not for me, for my family. | | 3 | I’d rather risk my life adventuring than waste it in obscurity. | | 4 | Adventuring will give me such stories to tell around the fire when it’s time to settle down again. | | 5 | I can’t face my friends after what I did—not until I make a name for myself through adventuring. | | 6 | Maybe adventuring can teach me the skills I need to become a noble. | | 7 | I was blamed for the ill fate that befell my home. Maybe by adventuring, I can make things right. | | 8 | An adventurer saved my life, and I won’t rest until I do the same for others. |