--- source: "[[ToV - Players Guide.pdf]]" --- ![[assets/791fc5f48c254a0f0896d5b0d3bdd45f_MD5.jpeg|Jordan Kerbow|442x291]] You were a cutpurse, grifter, thief, or assassin. Surviving in the criminal underworld while plying your nefarious trade taught you patience, resourcefulness, and careful planning Perhaps you were a pickpocket jailed one too many times, a con artist hoping to fleece nobles out of their ill-gotten gains, or an assassin ready to turn over a new leaf after being left for dead. Regardless, a life of crime has left you tied to society’s underbelly. # Skill Proficiencies Choose two from Stealth, Investigation, Insight, or Deception. # Additional Proficiencies You know Thieves’ Cant. If you already know this language, you learn a different language of your choice. Gain proficiency with a tool and a vehicle. # Equipment Five pieces of chalk, a grappling hook, a set of dark common clothes or a costume, and a pouch containing 10 gp # Talent You have eked out a living on the fringes of lawful society. Choose a talent from this list to represent your experience: Covert, Scrutinous, or Touch of Luck. # Secret Criminals collect secrets as often as coin during their life of crime. Roll on the Criminal Secret table to determine such a secret, choose one, or create your own. This secret is known only to your closest allies and fiercest enemies at the start of your adventuring career |**d12**|**Secret**| |---|---| |1|I inherited a massive fortune but lost it all.| |2|My closest friend wants me dead, and I deserve it.| |3|I am not who I claim to be. I borrowed this life from a dying criminal.| |4|I have a rare terminal illness, and it’s making me reckless.| |5|My loving family regularly sends me messages begging me to come home.| |6|I only pretend to be a criminal to make life exciting.| |7|I sometimes make mistakes on purpose just so things will turn violent.| |8|I am terrified of the person I was becoming and pray that I can still change.| |9|I used to be a royal spy until my sovereign betrayed me.| |10|I plan to manipulate adventurers who trust me into destroying the enemies of my guild.| |11|My family doesn’t know I am a criminal, and I’ll kill to keep that secret.| |12|I am a celebrity in some parts of the world.| # Adventuring Motivation Most criminals are content with life in a guild or gang, trusting a select few and staying near their next mark. At the start of your adventuring career, decide what—or who— made your character step away to face a less certain life. 1d8 | **d8** | **Adventuring Motivation** | | ------ | ----------------------------------------------------------------------------------------------------------- | | 1 | The bounty on my head is too high! I adventure to keep ahead of those who seek to claim it. | | 2 | An adventurer got me out of prison, and I’ll never go back. | | 3 | My allies turned on me and left me for dead. Adventuring will help me build a new life. | | 4 | Adventuring is easy coin, nothing more. | | 5 | Adventuring tests the limits of my skills, something crime hasn’t done in years. | | 6 | I’ve done too many dark things to ever sleep well, but adventuring might help me make amends. | | 7 | It’s time to dismantle the criminal guild I helped create, and adventuring will give me the power to do so. | | 8 | A dogged constable is after me, but even they won’t go where adventuring will take me. |