--- source: "[[ToV - Players Guide.pdf]]" --- ![[assets/e059cd7cc59e7beea9c23016e9ce8453_MD5.jpg|Sylvain Sarrailh]] Wildlands heritage characters were raised in communities deeply entwined with Primordial magic Some wild places well up with magic. Such an abundance of power might come from a mystic connection to the primal fey realms or an echo of a Primordial spell cast long ago. This power transforms beasts who dwell there, granting gifts of speech and reason. They develop nature-based societies unlike those found in humanoid civilizations. Preservation of common interests is one of the few reasons members of this heritage ever leave. When encroaching powers put a wildlands community at risk, the task of gathering information or forging diplomatic relations falls upon the more humanoid-like members of the group. # Beast Affinity Using gestures and sounds, you can communicate simple ideas with Beasts and creatures with the Animal tag, and you have advantage on checks made to interact with such creatures. # Shepherd’s Gift You have proficiency in the Animal Handling skill. Any Beast or creature with the Animal tag whose CR is equal to or less than your **PB** that targets you with an attack must first make a **WIS** check contested by your **WIS** (Animal Handling). If you succeed, the creature must choose a new target or lose the attack. # Languages You know Common and one additional language of your choice. Typical wildlands heritage characters choose Dryad.