--- source: Tome of Heroes --- ![[assets/0245fc0c3fe9297032acfa3e7fda1c15_MD5.jpeg|Stu Harrington]] You embody the deadly, secretive, and mesmerizing nature of serpents. Others tremble at your majesty. You practice the stealth and envenomed attacks that give serpents their dreaded reputation, but you also learn the shedding of skin that has made snakes into symbols of medicine. Clerics in this domain may favor Io the Skulk. ||**Serpent Domain Progression**| |---|---| |**Cleric Level**|**Features**| |3rd|Serpent Domain Spells, Envenomed, Ophidian Tongue, Channel Divinity: Serpent Stealth| |7th|Serpent’s Blood| |11th|Snakes on a Plane (of existence)| |15th|Transformative Molt| # Serpent Domain Spells  _3rd-Level Serpent Feature_  You gain domain spells at the cleric levels listed in the Serpent Domain Spells table. See the Cleric Subclass feature in the Player’s Guide for how these spells work.  ||**Serpent Domain Spells**| |---|---| |**Cleric Level**|**Spells**| |3rd|charm person, find familiar (snakes only), enthrall, protection from poison| |5th|conjure animals (snakes only), hypnotic pattern| |7th|Freedom of movement, polymorph| |9th|dominate person, mislead| # Envenomed  _3rd-Level Serpent Feature_  You learn the poison spray cantrip. In addition, you gain proficiency in the Deception skill and with a poisoner’s kit. You can apply poison to a melee weapon or three pieces of ammunition as a bonus action.  # Ophidian Tongue  _3rd-Level Serpent Feature_  You can communicate telepathically with serpents, snakes, and reptiles within 100 feet of you. A creature’s responses, if any, are limited by its intelligence and typically convey the creature’s current or most recent state, such as “hungry” or “in danger.”  # Channel Divinity: Serpent Stealth  _3rd-Level Serpent Feature_  You can use your Channel Divinity to help your allies move undetected. As an action, choose up to five creatures you can see within 30 feet of you. You and each target have advantage on Dexterity (Stealth) checks for 10 minutes.  # Serpent’s Blood  _7th-Level Serpent Feature_  You are immune to the poisoned condition and have resistance to poison damage.  # Snakes on a Plane (of existence) _11th-Level Serpent Feature_  The Serpent Stealth effect of your Channel Divinity feature can now affect creatures within 60 feet of you and you can choose any number of creatures instead of up to 5. In addition, when you use Serpent Stealth, you and each target gain Darkvision out to a range of 60 ft for the 10 minutes.  # Transformative Molt _15th-Level Serpent Feature_  As part of a short or long rest, you can assume a new form, your old skin crumbling to dust. You decide what your new form looks like, including height, weight, facial features, vocal tone, coloration, and distinguishing characteristics, if any. This feature works like the Change Appearance aspect of the alter self spell, except it lasts until you finish a short or long rest.  In addition, when you are reduced to less than half your hit point maximum, you can end this transformation as a reaction to regain hit points equal to 3 times your cleric level. Once you end the transformation in this way, you can’t use this feature to change your appearance again until you finish a long rest.