--- source: Labyrinth Worldbook --- ![[assets/281054e182b8fff9b8371b7f24e98fb2_MD5.jpg]] Gods of the Crafting domain embody creativity, invention, and all the various disciplines of making. Devotees of this domain are often working artisans who devote their lives to the creation of beautiful works, serving communities, or discovering new ways to utilize the raw building blocks of existence.  ||**Crafting Domain Progression**| |---|---| |**Cleric Level**|**Features**| |3rd|Crafting Domain Spells, Channel Divinity: Animate Item, Tools of Divinity| |7th|Reconfigure| |11th|Superior Servant| |15th|Rapid Alteration| # Crafting Domain Spells   _3rd-Level Crafting Feature_  You gain domain spells at the cleric levels listed in the Crafting Domain Spells table. If these additional spells include a ritual spell, that spell is added to your available ritual spell list. The spell functions as a normal ritual spell but doesn’t count against the total number of ritual spells you know. ||**Crafting Domain Spells**| |---|---| |**Cleric Level**|**Spells**| |3rd|fling, heat metal, identifyR , shatter| |5th|column of cogs*, tiny hutR| |7th|fabricateR, stone shape| |9th|animate objects, create construct*| *indicates a spell found in this Document, R indicates a Ritual Spell # Channel Divinity: Animate Item  _3rd-Level Crafting Feature_  As an action, you present your holy symbol and channel the power of creation to temporarily animate one Large or smaller nonmagical item you can see within 60 feet of you. You can’t target an item that is being worn, carried, or wielded. If you target an item that is securely attached to a surface or larger item (like a chain bolted to a wall), the animated item is considered restrained until freed. The item remains animated for 1 hour, until it is reduced to 0 hit points, until you die, or until you use this feature again.  The animated item is friendly to you and your companions and obeys your commands. See this creature’s statistics in the animated item stat block. In combat, the animated item shares your initiative, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any commands, it takes the Dodge action and uses its move to avoid danger.  [![[assets/81dd2b098057d0c031f512735ea20e4c_MD5.png]]](https://www.worldanvil.com/i/7139225 "Screenshot_20251109_091749.png") # Tools of Divinity  _3rd-Level Crafting Feature_  Gain proficiency with three tools of your choice. Whenever you make a check using these tools, add double your **PB**. Additionally, you can use a tool you are proficient with (or a specific item from a toolkit) as a spellcasting focus instead of a holy symbol. # Reconfigure  _7th-Level Crafting Feature_  Your spells can be used to greater effect on nonliving materials and artificial flesh. You gain the following benefits: - When you use a Divine spell of 1st circle or higher to deal damage to an object or structure, you double the amount of damage dealt. - When you cast a Divine spell of 1st circle or higher to restore hit points, you can target objects and creatures of the Construct type—even if a spell wouldn’t typically allow you to do so. # Superior Servant  _11th-Level Crafting Feature_   The Animate Item effect of your Channel Divinity feature improves in the following ways: - When you cast a Divine spell with a range of touch, you can do so through the animated item as long as it is within 120 feet of you—the animated item must expend its reaction to deliver a spell in this way. - When you cast a Divine spell with a range of self, you can choose for the spell to affect the animated item instead of you. - Creatures within 5 feet of the animated item have advantage on ability checks made with tools. # Rapid Alteration  _15th-Level Crafting Feature_  You can temporarily reshape physical materials to reduce or enhance impact. Whenever you or a creature you can see within 60 feet of you takes bludgeoning, piercing, or slashing damage, you can use your reaction to reduce the damage by an amount equal to your cleric level. Alternatively, when a target you can see within 60 feet of you takes bludgeoning, piercing, or slashing damage from a weapon attack, you can use your reaction to increase the damage by an amount equal to your cleric level. You can use this feature a number of times equal to your **PB** and you recover expended uses when you finish a long rest.