--- source: Book of Blades --- ![[assets/47176546aecfd85db2c2f1676457f537_MD5.jpg|Panagiotis Giannakopoulos]] An Undying Warrior possesses a soul that has crossed into death, then pulled back into the world of the living by extraordinary magical means. Returning from true death is a turbulent process that shatters a soul then reforges it entirely. Creatures who have such souls are often psychically scarred by the experience, but they gain a measure of mastery over death. Those who walk this path can’t be pulled into death until their destiny—the reason their soul returned—is fulfilled. ||**Undying Warrior Progression**| |---|---| |**Barbarian Level**|**Features**| |3rd|Defy Death, Soul of Wrath| |7th|Feast of Suffering| |11th|Vengeance Snare| |15th|Rejected by Death| # Defy Death  _3rd-Level Undying Warrior Feature_  When you begin your turn with hit points fewer than your number of barbarian levels, you may expend one of your hit dice to recover hit points equal to the number rolled plus your **CON** modifier (no action required). You can use this feature while unconscious, but not if you are dead. # Soul of Wrath  _3rd-Level Undying Warrior Feature_ You become possessed by supernatural wrath when you enter your rage. While you are raging, once during each of your turns when you hit a creature with an attack roll, you can force them to make a **WIS** save with a **DC** equal to 8 + your **PB** + your **CON** modifier. On a failed save, the creature is frightened of you until the end of your next turn. In addition, you deal an extra 1d6 psychic damage when you hit a creature that is frightened of you with a weapon attack. # Feast of Suffering  _7th-Level Undying Warrior Feature_  Your soul consumes ailments that hinder your physical form. As a bonus action, you can end one condition afflicting you and gain temporary hit points equal to half your barbarian level (rounded down). These temporary hit points last for 1 minute. # Vengeance Snare  _11th-Level Undying Warrior Feature_  While you are raging, you can use a bonus action to project your wrathful soul outward. When you do so, all creatures of your choice within 30 feet of you must succeed on a **WIS** save (**DC** equal to 8 + your **PB** + your **CON** modifier) or become frightened of you for 1 minute or until they are more than 60 feet away from you. If a creature was already frightened of you when it fails this save, it is also paralyzed until the end of your next turn. Once you use this feature, you can’t use it again until you finish a long rest. # Rejected by Death  _15th-Level Undying Warrior Feature_  Death no longer desires you. If you die and your body is destroyed, your soul remains. After 24 hours, your soul inhabits and animates another humanoid corpse on the same plane of existence, and the body returns to life with all your hit points. Upon awakening, you recall your former life and experiences. You retain the capabilities you had in your original form, except you exchange your original lineage for the new one (if different than your previous form) and change your lineage features accordingly.