The Armor table shows the cost, weight, and other properties of the armor found in this chapter. - **Dragonscale Armor.** This armor can be light, medium, or heavy, depending on its manufacture. Few sets of armor prove as deadly to produce as dragonscale armor. The reward for such dangerous work is armor that grants resistance to the element corresponding to the dragon it was made from (ask GM for the **Damage Resistance by Dragon Type** Table).  - **Winged Armor.** This armor can be made light, medium, or heavy and is generally only made for Humanoids. The armor isn’t winged itself but is rather built for warriors who have wings and adjustable for different wing sizes. A non-winged character would feel less protected in winged armor with two large holes in the back.  In addition to allowing winged Humanoids to wear armor, winged armor is built to help fliers stabilize when they’re hit in midair. When an attack or effect would cause you to fall prone in midair, you have advantage on saves against that effect. - **Kite Shield.** Favored by mounted warriors, this shield’s leaf-like shape protects the rider’s legs and the mount’s flanks. When you use a kite shield while mounted, the shield’s bonus to AC applies to the mount’s AC as well as your AC. - **Manica**. This shield consists of overlapping metal segments fastened to leather straps and wrapped around the upper and lower arm. You can don or doff a manica as an action. Though the manica provides less protection than other shields, it allows you free use of your shield hand. You can’t gain the manica’s bonus to AC while wielding a weapon in that hand, and, as normal, you can benefit from only one shield at a time. - **Lantern Shield.** Attached to this buckler is a lightweight lantern. It can be lit like any other lantern by mundane or magical means. The lantern swings from the shield, shedding bright light in a 10-foot radius and dim light for an additional 20 feet. As a bonus action while the lantern is lit, you can swing your shield toward an opponent within 5 feet of you in an attempt to blind them with the light. Your opponent must succeed on a **DC** 13 **CON** save or be blinded until the start of its next turn. - **Spiked Shield.** Note that this shield has the Light weapon property. You can use a spiked shield as a weapon and can use it in two-weapon fighting. On a successful melee attack with it, you deal 1d4 + your **STR** modifier piercing damage. | **Armor** | **Cost** | **Armour Class (AC)** | **Weight** | **Properties** | | ----------------- | --------- | --------------------- | ---------- | ----------------- | | Dragonscale armor | +5,000 gp | Matches type | +10 lb | Natural Materials | | Winged armor | +200 gp | Matches type | +10 lb. | (as armor) | | **Shield** | | | | | | Kite shield | 15 gp | +2 | 10 lb. | | | Manica | 6 gp | +1 | 4 lb. | | | Lantern shield | 30 gp | +2 | 8 lb. | | | Spiked shield | 100 gp | +2 | 8 lb. | Light |