--- source: Labyrinth Worldbook --- ![[assets/cf25a94c7a6ebf40c4a5b0f76b9ac856_MD5.jpg|Joseph Weston]] You are whoever you need to be, without flaws or exceptions. That is the ultimate talent of the Spy rogue. Your capabilities are geared toward fading into the background at a critical moment, or sharing a piece of information heard in the right place at the right time. Anonymity is second nature to you; defining yourself outside of your multiple personas is the real challenge. ||**Spy Progression**| |---|---| |**Rogue Level**|**Features**| |3rd|Feint, Infiltrator| |7th|Deep Cover| |11th|Upper Hand| |15th|Cloaked Dagger| # Feint  _3rd-Level Spy Feature_  You can attempt to use trickery to lower your enemy’s guard. When you use the Attack action against a creature within 30 feet of you that can see and hear you—but before you make your attack roll—you can force the target to make a **WIS** save (the **DC** is equal to 8 + your **PB** + your CHA modifier). On a success, proceed with your attack roll as normal. On a failure, you have advantage on the first attack roll you make against the target.  Advantage granted by this feature triggers the use of Sneak Attack, as long as all other required conditions for Sneak Attack are also met. # Infiltrator  _3rd-Level Spy Feature_  You’ve mastered a set of tricks that allow you to more easily hide your true identity and pass along discreet communications:  - You learn the message cantrip and can cast it without material components. - You gain proficiency with charlatan tools (see the Player’s Guide). If you are already proficient, double your **PB** instead for checks made with charlatan tools. Once you reach 7th level in the rogue class, you also learn the sending spell, which you can cast once per long rest without expending a spell slot or requiring material components. # Deep Cover _7th-Level Spy Feature_  You have learned to steel your mind against magical influence or discovery. Your thoughts can’t be read by any magical means (unless you choose to allow such an effect). Additionally, as a bonus action, you can heighten your mystical defenses for 1 hour. During this time, you gain all the benefits of the nondetection spell. Once you use this feature, you can’t do so again until you finish a long rest. # Upper Hand  _11th-Level Spy Feature_  After initiative is rolled (but before the first round begins), you can choose to switch your initiative or the initiative of a willing allied creature you can see with the initiative of one other creature of your choice that you can see. You can’t use this feature if you are surprised. # Cloaked Dagger  _15th-Level Spy Feature_  When you successfully deal damage with your Sneak Attack feature against a creature that hasn’t taken damage during the current round, the target is automatically stunned until the end of its next turn (in addition to taking damage as normal). The stunned target can attempt a **CON** save each time it suffers an instance of damage while stunned (**DC** equals 8 + your **PB** + your **DEX** modifier), ending the effect early on a success.