--- source: "Campaign Builder: Castles and Crowns" --- ![[assets/43f874a3956ba4d966e2829506bb9195_MD5.jpg|Robyn Dreys]] Galloping along lonely, bandit-infested roads or running through assassin-filled streets, the courier protects their package or message with blade and spell until it is delivered to its rightful recipient. As a courier, you learn to move swiftly and avoid obstacles. Your array of spells and tricks are meant to keep you free from impediments. You are by no means defenseless, a fact those who try to stop you often learn to their sorrow. ||**Courier Progression**| |---|---| |**Ranger Level**|**Features**| |3rd|Courier Calling Magic, Adroit Traveler, Skirmisher’s Step| |7th|Inconspicuous| |11th|Evasive Strike| |15th|Dimensional Traveler| # Courier Calling Magic  _3rd-Level Courier Feature_  You gain the find steed ritual, and you gain calling spells at the ranger levels listed in the Courier Calling Spells table. See the Ranger Subclass class feature for how these spells work. ||**Courier Calling Spells**| |---|---| |**Ranger Level**|**Spells**| |3rd|Longstrider| |5th|Knock| |9th|Haste| |13th|Freedom of Movement| |17th|Passwall| # Adroit Traveler  _3rd-Level Courier Feature_  You learn two languages of your choice, and you learn to travel faster and weave through combat, avoiding the attacks of your foes. On each of your turns, you can use a bonus action to take the Disengage action. In addition, if you spend 10 minutes examining a mount you plan to ride, its speed (in all movement types) increases by 10 feet until you finish a long rest. This bonus speed increases when you reach certain levels in this class: 20 feet at 7th level and 30 feet at 15th level. # Skirmisher’s Step _3rd-Level Courier Feature_  Your instincts allow you to quickly react to danger and maneuver through social situations. You can add your **WIS** modifier to your initiative rolls. In addition, choose one skill from the following list: Deception, Insight, Intimidation, or Persuasion. You gain proficiency in that skill, and your proficiency bonus is doubled for any ability check you make using that skill. # Inconspicuous _7th-Level Courier Feature_  You can weave a shroud around yourself, becoming unobtrusive and unnoticeable. As an action, you can magically render yourself inconspicuous for 1 minute. You must maintain concentration on this effect as if it was a spell. For the duration, **WIS** (Perception) checks made to see or hear you have disadvantage, and any creature that targets you with an attack or harmful spell must first make a **WIS** save against your spell save **DC**. On a failure, the creature must choose a new target or lose the attack or spell. This doesn’t protect you from spells that affect areas, such as the fireball spell. On a success, the target is immune to your Inconspicuous feature for 24 hours. You can use this feature a number of times equal to your **PB**, regaining all expended uses when you finish a long rest # Evasive Strike  _11th-Level Courier Feature_  You know how to avoid attacks while maneuvering to deliver unexpected strikes. When a creature you can see moves within 60 feet of you, you can use your reaction to move up to your speed toward that creature without provoking opportunity attacks. If you end this move within 5 feet of a hostile creature, you can immediately make one melee attack against that hostile creature. You can use this feature a number of times equal to your **PB**, regaining all expended uses when you finish a long rest. # Dimensional Traveler  _15th-Level Courier Feature_  You can shift your form beyond mortal realms and can cast one of the following spells on yourself without expending a spell slot: etherealness or plane shift. Once you use this feature, you can’t use it again until you finish a short or long rest.