--- source: Old Margreve --- A manifestation of the primal dynamic present in every animal, the Hunter in Darkness is an entity that sees all creatures as prey—and it enjoys instilling fear in its prey. It prefers intelligent prey over mere beasts, as their fear tastes so much sweeter. Hunters who display impressive prowess for hunting pique its interest. The Hunter in Darkness often bestows its power on such individuals to spread fear farther than the Hunter can by itself.  Though your patron isn’t mindless, it cares only for the thrill of the hunt and the spreading of fear. It cares not what you do with the power it grants you beyond that. Your connection with the Hunter can sometimes cause changes in your worldview. You might view every creature you meet as either predator or prey, or you might face problems with a “kill or be killed” attitude. | Hunter in Darkness Progression | | | ------------------------------ | ---------------------------------------------------------------------------------------- | | Warlock Level | Features | | 3rd | Hunter in Darkness Pact Spells, Expanded Pact Boons, Expanded Talent List, Savage Hunter | | 7th | Step into Shadow | | 11th | Strike from the Dark | | 15th | Avatar of Fear | ## Hunter in Darkness Pact Spells 3rd-Level Hunter in Darkness Feature  You gain origin spells at the warlock levels listed in the Hunter in Darkness Pact Spells table. See the Warlock Subclass class feature for how these spells work. | Hunter in Darkness Pact Spells | | | ------------------------------ | ---------------------------------- | | Warlock Level | Spells | | 3rd | agonizing mark*, illuminate spoor* | | 5th | mark prey*, nip at the heels* | | 9th | blood offering*, tracer* | | 13th | harry*, heart-seeking arrow* | | 17th | harrying hounds*, legend lore | *indicates a spell found in this Document ## Expanded Pact Boons  3rd-Level Hunter in Darkness Feature  Your patron’s influence subtly changes your Pact Boon.  - Pact of the Blade. Your pact weapon can be a longbow or shortbow in addition to a melee weapon. You must provide arrows for the weapon.  - Pact of the Chain. Your familiar can be a hunting hound that uses the statistics of a wolf or one of the other options normally available to you.  - Pact of the Tome. Your tome contains descriptions of tracks made by a multitude of creatures. If you consult your tome for 1 minute while inspecting tracks, you can identify the kind of creature that left the tracks (such as a winter wolf), though not the creature’s name or specific appearance.  ## Expanded Talent List 3rd-Level Hunter in Darkness Feature  When you gain a new talent, you can select it from the magic or martial talents list. ## Savage Hunter 3rd-Level Hunter in Darkness Feature  When you reduce a hostile creature to 0 HP, its nearest ally within 30 feet of you and that can see you must succeed on a **WIS** save against your spell save **DC** or be frightened of you until the end of its next turn.  ## Step into Shadow 7th-Level Hunter in Darkness Feature  While in dim light or darkness, you can use a bonus action to teleport to an unoccupied space you can see that is in dim light or darkness and within 5 feet of a creature within 30 feet of you. If that creature is frightened and you attack it, you have advantage on the attack roll. When you teleport in this way, you disappear and reappear in a puff of inky smoke. You can use this feature a number of times equal to your **PB**, and you regain all expended uses when you finish a long rest. ## Strike from the Dark 11th-Level Hunter in Darkness Feature  Your patron’s constant hunger for fear inures you to it. You are immune to being frightened. In addition, when you are in dim light or darkness and you hit a creature with a weapon attack, it must succeed on a **WIS** save against your spell save **DC** or be frightened of you for 1 minute or until it takes any damage.  ## Avatar of the Wood 15th-Level Elder Wood Feature  When you reduce a hostile creature to 0 HP, you can use a bonus action to force each ally of that creature within 30 feet of it and that can see you to make a **WIS** save against your spell save **DC**. On a failure, a creature is frightened of you for 1 minute or until it takes any damage. If a creature is immune to being frightened, it is instead stunned until the end of its next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.