--- source: Deep Magic 2 --- ![[assets/6313fa6766c813ec9390607b691628b8_MD5.jpg|Anthony Catillaz]] Any fool can learn to hurl a fireball, but only a master of the apocalypse can open a black hole. Wizards who specialize in such apocalyptic magic call themselves doomsayers. Some doomsayers use their terrible power to amass a conquering army; others seek to become a force of darkness and to reshape the world according to their own vision. ||**DoomSayer Progression**| |---|---| |**Wizard Level**|Features| |3rd|Doom Savant| |7th|Terrible Power| |11th|Merciless Onslaught| |15th|Power from Darkness| # Doom Savant  _3rd-Level DoomSayer Feature_  You gain the ability to instill a sense of impending doom in creatures who witness your power. When a spell you cast of 1st level or higher reduces a creature to 0 hit points, you can use a bonus action to terrify those nearby. Choose a number of creatures within 30 feet of that creature equal to your proficiency bonus. Each target must succeed on a Wisdom saving throw against your spell save **DC** or become frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a short or long rest. # Terrible Power  _7th-Level DoomSayer Feature_  Your critical hits with spells have reverberating effects on their victims. Whenever you score a critical hit with a spell attack, choose one of the following effects for each target of the spell attack: - The target must succeed on a Wisdom saving throw against your spell save **DC** or become frightened of you until the end of its next turn. - The target must succeed on a Constitution saving throw against your spell save **DC** or become poisoned until the end of its next turn. # Merciless Onslaught  _11th-Level DoomSayer Feature_  You have advantage on spell attack rolls against creatures that are frightened or poisoned. # Power from Darkness  _15th-Level DoomSayer Feature_  Your spell attacks score a critical hit on a roll of 19 or 20.ggO