using System.Collections; using System.Collections.Generic; using UnityEngine; public class shieldChargeBar : MonoBehaviour { GameObject ship; void Start() { ship = GameObject.FindWithTag("ship"); transform.localScale = new Vector3(0, transform.localScale.y, transform.localScale.z); } void Update() { float x = Mathf.Lerp(0, 3.55f, ship.GetComponent().shieldLevels); transform.localScale = new Vector3(x, transform.localScale.y, transform.localScale.z); } }