using System.Collections; using System.Collections.Generic; using UnityEngine; public class asteroid : MonoBehaviour { public Transform explosionPrefab; public float destroyWhenY = -10.0f; public float speed = 0.05f; public float damage = 0.25f; Rigidbody2D rb; void Start() { rb = GetComponent(); } void Update() { if (!shouldDestroySelf()) moveDown(); } void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "ship") { collider.gameObject.SendMessage("asteroidHit", damage); blowUp(); } } bool shouldDestroySelf() { if (transform.position.y <= destroyWhenY) { Destroy(gameObject); return true; } return false; } void moveDown() { Vector3 tempVect = new Vector3(0, -1, 0); tempVect = tempVect * speed * Time.deltaTime; rb.MovePosition(transform.position + tempVect); } void laserHit() { blowUp(); } void blowUp() { Instantiate(explosionPrefab, transform.position, Quaternion.identity); Destroy(gameObject); } }