37 lines
836 B
C#
37 lines
836 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Healthbar : MonoBehaviour
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{
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public GameObject healthBar;
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private float health;
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private float full = 1.0f;
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private float empty = 0.0f;
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public float damage(float amount)
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{
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Debug.Log("Damage");
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Debug.Log(amount);
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if (health - amount < empty) health = empty;
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else health -= amount;
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return health;
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}
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void Start()
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{
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Vector2 originalScale = new Vector2(full, healthBar.transform.localScale.y);
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healthBar.transform.localScale = originalScale;
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health = full;
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}
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void Update()
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{
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if (health <= empty) Debug.Log("DEAD :(");
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if (health >= empty) {
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Vector2 newScale = new Vector2(health, healthBar.transform.localScale.y);
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healthBar.transform.localScale = newScale;
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}
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}
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}
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