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boss-room/Assets/Scripts/Hero.cs
2021-07-11 12:27:39 -05:00

39 lines
944 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
public float speed = 6.0f;
public float timeToMove = 3;
public float yLane = 0.0f;
private float originalTimeToMove;
private float[] xPositions = new float[]{0.0f, 1.0f, 2.0f, 3.0f, 4.0f};
private int numberOfPositions = 5;
private int currentPosition = 0;
void Start()
{
originalTimeToMove = timeToMove;
}
void Update()
{
if (timeToMove > 0)
{
timeToMove -= Time.deltaTime;
} else
{
timeToMove = originalTimeToMove;
if (currentPosition + 1 < numberOfPositions) currentPosition += 1;
}
MoveTowardsDragon();
}
void MoveTowardsDragon()
{
float step = speed * Time.deltaTime;
Vector2 targetPosition = new Vector2(xPositions[currentPosition], yLane);
transform.position = Vector2.MoveTowards(transform.position, targetPosition, step);
}
}