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boss-room/Assets/Scripts/Fireball.cs
2021-07-11 10:55:08 -05:00

27 lines
562 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fireball : MonoBehaviour
{
public float speed = 1.0f;
public AudioSource[] shootSounds;
public Vector3 destination;
private int shootSoundVariations = 5;
void Start()
{
shootSounds[Random.Range(0, shootSoundVariations - 1)].GetComponent<AudioSource>().Play();
}
void Update()
{
Move();
}
void Move()
{
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, destination, step);
}
}