using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fireball : MonoBehaviour { public float speed = 1.0f; public Vector2 destination; void Start() { Debug.Log("Fireball destination:"); Debug.Log(destination); } void Update() { float step = speed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, destination, step); } }