using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fireball : MonoBehaviour { public float speed = 1.0f; public AudioSource[] shootSounds; public Vector3 destination; private int shootSoundVariations = 5; void Start() { shootSounds[Random.Range(0, shootSoundVariations - 1)].GetComponent().Play(); } void Update() { Move(); } void Move() { float step = speed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, destination, step); } }