Good progress on hero spawner
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parent
425450a137
commit
5cc57a2086
4 changed files with 21 additions and 8 deletions
4
Assets/Prefabs/Hero.prefab
generated
4
Assets/Prefabs/Hero.prefab
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@ -96,8 +96,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 847b2a28cac2e4ee49ab279670c7ac93, type: 3}
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m_Script: {fileID: 11500000, guid: 847b2a28cac2e4ee49ab279670c7ac93, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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speed: 3
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speed: 6
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timeToMove: 3
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timeToMove: 2
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--- !u!61 &8641468276557857728
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--- !u!61 &8641468276557857728
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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5
Assets/Scenes/Gameplay.unity
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5
Assets/Scenes/Gameplay.unity
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@ -170,6 +170,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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hero: {fileID: 3021765642569073806, guid: 56983197fa2e04a4c8d44100f0ef42b4, type: 3}
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hero: {fileID: 3021765642569073806, guid: 56983197fa2e04a4c8d44100f0ef42b4, type: 3}
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timeRemaining: 3
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timeRemaining: 3
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numberOfHeros: 2
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--- !u!1 &519420028
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--- !u!1 &519420028
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -324,8 +325,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1027402149}
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m_GameObject: {fileID: 1027402149}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -5.5937815, y: 0.20069107, z: 0}
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m_LocalPosition: {x: -5.6738, y: 0.214, z: 0}
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m_LocalScale: {x: 7.1661797, y: 10.121618, z: 1}
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m_LocalScale: {x: 7.3259854, y: 10.095302, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 569685894}
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m_Father: {fileID: 569685894}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -6,8 +6,10 @@ public class HeroSpawner : MonoBehaviour
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{
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{
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public GameObject hero;
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public GameObject hero;
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public float timeRemaining = 3;
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public float timeRemaining = 3;
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public int numberOfHeros = 2;
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private float originalTimeRemaining;
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private float originalTimeRemaining;
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private float[] yPositions = new float[]{4.0f, 2.0f, 0.0f, -2.0f, -4.0f};
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private float[] yPositions = new float[]{4.0f, 2.0f, 0.0f, -2.0f, -4.0f};
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private int numberOfYPositions = 5;
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void Start()
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void Start()
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{
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{
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@ -21,14 +23,25 @@ public class HeroSpawner : MonoBehaviour
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timeRemaining -= Time.deltaTime;
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timeRemaining -= Time.deltaTime;
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} else
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} else
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{
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{
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SpawnHero();
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bool[] spawnedPositions = new bool[]{false, false, false, false, false};
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for(int index = 0; index < numberOfHeros; index++)
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{
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int randomY;
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do
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{
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randomY = Random.Range(0, numberOfYPositions - 1);
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} while(spawnedPositions[randomY]);
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spawnedPositions[randomY] = true;
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SpawnHero(yPositions[randomY]);
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}
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}
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}
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}
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}
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void SpawnHero()
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void SpawnHero(float heroStartingY)
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{
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{
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float heroStartingX = -3.0f;
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float heroStartingX = -3.0f;
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float heroStartingY = 0.0f;
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/* float heroStartingY = yPositions[Random.Range(0, numberOfYPositions - 1)]; */
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Vector2 heroStartingPosition = new Vector2(heroStartingX, heroStartingY);
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Vector2 heroStartingPosition = new Vector2(heroStartingX, heroStartingY);
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timeRemaining = originalTimeRemaining;
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timeRemaining = originalTimeRemaining;
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GameObject spawnedHero = Instantiate(hero, heroStartingPosition, Quaternion.identity);
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GameObject spawnedHero = Instantiate(hero, heroStartingPosition, Quaternion.identity);
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@ -1 +0,0 @@
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81535
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