Fireballs continue in direction of click
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c43c4a6f12
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3 changed files with 7 additions and 13 deletions
4
Assets/Scenes/Gameplay.unity
generated
4
Assets/Scenes/Gameplay.unity
generated
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@ -362,7 +362,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 433189272}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 9.76, y: 0.18, z: 0}
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m_LocalScale: {x: 2.501405, y: 1.9675635, z: 1.0282}
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m_Children: []
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@ -563,7 +563,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 569685893}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.097918645, y: -0.20009108, z: -1}
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m_LocalPosition: {x: -0.097918645, y: -0.20009108, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1027402150}
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@ -6,7 +6,6 @@ public class Fireball : MonoBehaviour
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{
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public float speed = 1.0f;
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public AudioSource[] shootSounds;
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public Vector3 destination;
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private int shootSoundVariations = 5;
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void Start()
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@ -21,7 +20,6 @@ public class Fireball : MonoBehaviour
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void Move()
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{
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float step = speed * Time.deltaTime;
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transform.position = Vector3.MoveTowards(transform.position, destination, step);
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transform.position += transform.up * speed * Time.deltaTime * -1;
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}
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}
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@ -20,22 +20,18 @@ public class FireballSpawner : MonoBehaviour
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void Update()
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{
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if (timeBetweenShots > 0)
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{
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timeBetweenShots -= Time.deltaTime;
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} else
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{
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if (Input.GetMouseButtonDown(0)) ShootFireball();
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}
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if (timeBetweenShots > 0) timeBetweenShots -= Time.deltaTime;
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else if (Input.GetMouseButtonDown(0)) ShootFireball();
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}
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void ShootFireball()
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{
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Vector3 mouseClickFromCamera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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mouseClickFromCamera.z = 0;
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Vector3 angleToClick = dragonHead.transform.position - mouseClickFromCamera;
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GameObject spawnedFireball = Instantiate(fireball, fireballSource.transform.position, Quaternion.identity);
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spawnedFireball.GetComponent<Fireball>().destination = mouseClickFromCamera;
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spawnedFireball.transform.rotation = Quaternion.LookRotation(Vector3.forward, angleToClick);
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timeBetweenShots = originalTimeBetweenShots;
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}
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